CinterForge Voxel
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Series I · Creative Suite · Voxel and Minecraft
CinterForge Voxel
Powered by Blockbench
Create block-built models, textures, and animations for characters, objects, and interactive worlds.
Built from CinterForge’s own fork of Blockbench. The original Blockbench remains available independently.
A Card-centered workflow
CinterForge Voxel keeps the tool connected to the work.
Build voxel models and game-ready assets, then refine their textures and animation. CinterForge Voxel keeps the editable project and compatible outputs close to the Cards and worlds where they belong.
What Blockbench brings to Voxel
Create efficient 3D assets with a fast, approachable workflow.
Author models and animations for the formats players already use.
Preview motion and move assets into compatible tools.
Create and assign textures alongside models.
Extend the editor for new workflows.
Share compact assets with a team.