Series I · Creative Suite · Voxel and Minecraft

CinterForge Voxel

Powered by Blockbench

Create block-built models, textures, and animations for characters, objects, and interactive worlds.

Built from CinterForge’s own fork of Blockbench. The original Blockbench remains available independently.

A Card-centered workflow

CinterForge Voxel keeps the tool connected to the work.

Build voxel models and game-ready assets, then refine their textures and animation. CinterForge Voxel keeps the editable project and compatible outputs close to the Cards and worlds where they belong.

What Blockbench brings to Voxel

Low-poly modeling

Create efficient 3D assets with a fast, approachable workflow.

Minecraft entity and item workflows

Author models and animations for the formats players already use.

Animation and format export

Preview motion and move assets into compatible tools.

Texture painting

Create and assign textures alongside models.

Plugins and formats

Extend the editor for new workflows.

Collaborative project files

Share compact assets with a team.