Identity
Distinguishes this Card within its collection and supported workflows.
Series 01 · The foundation
Cards give creative work a shared, portable identity—whether it starts as an asset, takes shape in a tool, or becomes part of a game.
Bring the work and its context together: what it is, what it contains, where it came from, and how it can move through supported CinterForge workflows.
The Card model
A Card is more than a visual design. The working model connects an identifiable item with its content and the details needed to understand and use it.
Distinguishes this Card within its collection and supported workflows.
Holds media or structured content, or points to it, depending on the Card type.
Describes the item so people and supported tools can find and understand it.
Connects source, creator, license, version, and transformations where recorded.
A working taxonomy · under review
Product Design is defining the categories and release-specific capabilities. These working roles help explain the direction without promising that every role or handoff is available today.
01 · Bring material in
Represent imported or collected material—such as an image, sound, video, 3D object, document, or asset reference—along with its source details.
02 · Define an operation
Describe AI generation or other workflow controls. The exact control schema and which tools can execute it are still being defined.
03 · Compose an outcome
Represent authored or interactive outcomes, including stories, game content, or connected experiences as those capabilities arrive.
Across the product
Ingest, Create, Collect, and View are connected activities—not a required sequence. A Card can enter the system from a source, take shape in a workspace, become part of a collection, and be opened in a supported experience.
Collection is the central Desktop section and the collection-management focus in CinterForge Companion. Cinter and Forge are connected Desktop workspaces for local AI/RAG and Card creation.
One Card. Many possibilities.
Cards are a common container for different kinds of creative work. The content, behavior, and connected tools vary by Card type.
Images, audio, video, 3D objects, documents, and asset references.
Creative applications, model references, generation settings, and workflow instructions.
Authored material with its title, description, source, and related media.
Characters, objects, places, rules, and other building blocks for game worlds.
Items and player context organized for a supported experience.
Combinations of Cards that can open into a larger authored or interactive work.
Built for an open ecosystem
An Open Asset provider is where material comes from. A Card represents selected material and can carry its source, license, and attribution. An Open App is a tool that may help create, edit, or use that material in a supported workflow.
Each provider and app remains independently maintained. CinterForge’s role is to connect supported work while keeping the Card’s context visible.
Future direction · Series 3 exploration
A future IdentiFire workspace or plugin could scan a physical card into CinterForge and connect it to a digital twin. The working model under discussion includes a Source Image Card (SRCI) and a Vault Item Card (VLTI).
This is a roadmap direction, not a current capability. Names, relationships, scanning behavior, and release timing still need Product Design confirmation.
Card or Pack?
A Card represents an individual item or experience. A Pack can group Cards and related content for a collection or release. The two ideas work together; they are not interchangeable names for the same thing.
Go deeper
Explore the working identity, payload, and provenance model—or see how Cards connect to the wider CinterForge system.