Series 01 · The foundation

Everything is a Card.

Cards give creative work a shared, portable identity—whether it starts as an asset, takes shape in a tool, or becomes part of a game.

Bring the work and its context together: what it is, what it contains, where it came from, and how it can move through supported CinterForge workflows.

A Card connects the item with the context that makes it useful.

The Card model

One object.
Four connected parts.

A Card is more than a visual design. The working model connects an identifiable item with its content and the details needed to understand and use it.

01

Identity

Distinguishes this Card within its collection and supported workflows.

02

Payload or reference

Holds media or structured content, or points to it, depending on the Card type.

04

Provenance

Connects source, creator, license, version, and transformations where recorded.

The exact fields, identifiers, and provenance coverage depend on the Card type and release.

A working taxonomy · under review

Different roles.
One shared model.

Product Design is defining the categories and release-specific capabilities. These working roles help explain the direction without promising that every role or handoff is available today.

01 · Bring material in

Source Cards

Represent imported or collected material—such as an image, sound, video, 3D object, document, or asset reference—along with its source details.

02 · Define an operation

Control Cards

Describe AI generation or other workflow controls. The exact control schema and which tools can execute it are still being defined.

03 · Compose an outcome

Experience Cards

Represent authored or interactive outcomes, including stories, game content, or connected experiences as those capabilities arrive.

Across the product

Cards move with the work.

Ingest, Create, Collect, and View are connected activities—not a required sequence. A Card can enter the system from a source, take shape in a workspace, become part of a collection, and be opened in a supported experience.

Collection is the central Desktop section and the collection-management focus in CinterForge Companion. Cinter and Forge are connected Desktop workspaces for local AI/RAG and Card creation.

  1. 01IngestSource material
  2. 02CreateShape or enrich
  3. 03CollectOrganize work
  4. 04ViewUse in context
Start where your work starts. Move between activities when the workflow supports it.

One Card. Many possibilities.

What can become a Card?

Cards are a common container for different kinds of creative work. The content, behavior, and connected tools vary by Card type.

Media and assets

Images, audio, video, 3D objects, documents, and asset references.

Tools and controls

Creative applications, model references, generation settings, and workflow instructions.

Stories and information

Authored material with its title, description, source, and related media.

Game content

Characters, objects, places, rules, and other building blocks for game worlds.

Collections and progress

Items and player context organized for a supported experience.

Connected experiences

Combinations of Cards that can open into a larger authored or interactive work.

Built for an open ecosystem

Keep the source attached.

An Open Asset provider is where material comes from. A Card represents selected material and can carry its source, license, and attribution. An Open App is a tool that may help create, edit, or use that material in a supported workflow.

Each provider and app remains independently maintained. CinterForge’s role is to connect supported work while keeping the Card’s context visible.

Future direction · Series 3 exploration

Connect physical Cards to digital work.

A future IdentiFire workspace or plugin could scan a physical card into CinterForge and connect it to a digital twin. The working model under discussion includes a Source Image Card (SRCI) and a Vault Item Card (VLTI).

This is a roadmap direction, not a current capability. Names, relationships, scanning behavior, and release timing still need Product Design confirmation.

PHYSICAL CARDSource object
SRCISource Image
VLTIVault Item
Concept under review: preserve the link between the physical item, its image, and its collection record.

Card or Pack?

A Pack groups Cards.

A Card represents an individual item or experience. A Pack can group Cards and related content for a collection or release. The two ideas work together; they are not interchangeable names for the same thing.

Go deeper

A shared model, made to move.

Explore the working identity, payload, and provenance model—or see how Cards connect to the wider CinterForge system.