CinterForge is currently in closed beta and coming soon to Steam and the Apple App Store. The platform is built around three primary workspaces that share one local-first creative system: Collection, Cinter, and Forge.
Collection
Collection is where you manage the assets that make up your creative library. It is designed for organizing files, metadata, references, scanned cards, and the information that powers your cards and related content.
Collection also supports scanning and indexing real-world published TCG cards against structured card data. That includes workflows for games such as Magic: The Gathering, Pokémon, and Yu-Gi-Oh!, so physical cards can become part of the same searchable CinterForge library as original assets and generated cards.
Cinter
Cinter is a local AI assistant for working with your assets. It helps you understand, enrich, and prepare collection material without turning the workspace into a generic cloud dashboard.
Forge
Forge is the card creation workspace. It adapts to the selected card templates, so the tools and fields you see can change based on what you are building.
Together, these workspaces give CinterForge a clear loop: gather and manage assets, use AI to help shape them, then build structured cards from the results.